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P L UMB I N G CO N N E C T I O N

S UMM E R 2 0 16

I

f you asked an average building

contractor what white cards and

virtual reality (VR) have in common,

you’d likely get some pretty weird looks.

But this may all be about to change as

the technology makes its presence felt in

an increasing number of applications.

The Situation Engine is an

innovation that uses immersive virtual

environments to deliver practical

learning experiences to individuals

and groups. It was the brain-child of

Professor Sidney Newton and Russell

Lowe from the built environment

faculty at The University of New South

Wales (UNSW).

“It was originally developed to

help students better understand

construction technology but we

could also see a strong opportunity

for teaching health and safety on

construction sites. So we formed a

company to consult and develop the

system technologies for white card

induction along with a whole range

of different health and safety training

applications in industry,” Sidney says.

Because the user’s experience is

extremely realistic, the Situation Engine

makes it possible to exploit the known

benefits of situational learning (learning

by ‘doing’ as opposed to conveying

knowledge and facts) without having to

physically go on site.

Instead of being given a specific

problem to solve or project to complete,

students are placed in a ‘situation’

where problems arise organically

through engagement with the program.

In this way there is no pre-defined start

or finish point.

The Situation Engine uses a particular

kind of ‘first-person shooter’ (FPS) video

game engine. This renders moving,

photo-realistic scenes in real-time 3D

that are accompanied by surround-

sound and tactile feedback for the user.

When engaged in a ‘situation’, the user

is represented as an avatar that is able

to move around in the virtual space (a

simulation of a construction site for

example) and interact with the objects

and other users within that space.

When it comes to health and safety

training, the goal of trainers is to

change people’s behaviour and

practices as opposed to just teaching

technical information – this is where

A VIRTUAL REALITY CHECK

As new technologies come to

play an increasingly large role in

the construction industry,

Jacob

Harris

discovers how virtual

reality can be used to improve

competency training.

“If you see an accident on site,

you remember it and change your

behaviour accordingly.”